SP-Tushonka · Mod List
Smarter, fairer AI. A hostile PMC faction that hunts you. A frozen ship at the edge of the map with its own storyline. Every mod in this list has been brought up to the current game version and fixed where it fell short — so it plays the way it was always meant to.
Three pillars: SAIN makes the bots fight like players instead of aimbots or statues; Black Division adds an elite faction that actively comes after you mid-raid; Icebreaker adds an entire new map with quests, a helicopter extract, and its own garrison. Around them sit content from EFT 1.0 backported into this version, climbable ladders everywhere, quality-of-life fixes, and eight small mods written just for this setup — including the one that puts its name on the main menu.
Entries below are tagged by what they change: FIX — a bug the mod shipped with is gone. TUNE — behaviour rebalanced, and adjustable in-game. NEW — something that didn't exist before this setup. UPDATED — brought current with the game version.
| Mod | What it does | Status |
|---|---|---|
| SAIN | Complete AI combat overhaul | edited by MavercK — heavily fixed & tuned |
| BigBrain + Waypoints | AI brain & navigation framework SAIN builds on | stock |
| Black Division (+ MoreBotsAPI) | Elite hostile faction with a hunt mechanic | edited by MavercK — spawn & loot fixes |
| WTT-ContentBackport | Weapons, gear & quests from EFT 1.0 | edited by MavercK — all models restored, current with upstream |
| ManimalIcebreaker | The Icebreaker map, Boreas questline, heli extract | edited by MavercK — audio, stability & performance overhaul |
| ManimalCSGas | CS gas grenades | edited by MavercK — version update |
| Climbable Ladders | Every ladder on every map works | edited by MavercK — version update |
| CloudSix | Cloud rendering control | edited by MavercK — version update |
| AmandsGraphics | Lighting & post-processing overhaul | edited by MavercK — flashlight repair |
| No Barrel Shadow | Kills the fake gun shadow inside flashlight beams | edited by MavercK — performance pass |
| Task Item Indicator | Marks quest items in the world | edited by MavercK — performance pass |
| Simple Workout QTE | Skippable hideout workout minigame | stock |
| Ammo Stack Multiplier | Bigger ammo stacks | original by MavercK |
| Quest Session Reset Fix | Un-breaks stuck quests | original by MavercK |
| AutoWishlistFix | Hideout wishlist tags that tell the truth | original by MavercK |
| ColdLoader | Faster raid loading, no Tab stutter | original by MavercK |
| ColdVisuals | One dial for how the world looks — shadows, water, rain, night, sharpness | original by MavercK |
| NoFakeBulletCrack | Kills the phantom bullet-past-your-ear jump-scare | original by MavercK |
| BotMagazineFix | Bots always spawn able to reload | original by MavercK |
| ColdContract | This setup's nameplate on the main menu | original by MavercK |
The theme of every change: bots act on what they could plausibly know, and they never get stuck — not in a doorway, not in their own heads.
An elite PMC faction that doesn't wait for you to find them. Make enough noise and a hunt squad gets dispatched to your position.
A full custom map: a research icebreaker locked in the ice, garrisoned by Black Division, with the six-quest Boreas storyline across four traders, keypad terminals with discoverable codes, and a helicopter extraction you call in with a flare — then hold the pad until it lands.
Seven small mods written to fix things nothing else covered.
Un-breaks the "100% complete but can't hand in" quest.
Some quests want everything done in a single raid. Die partway and the quest breaks: every objective shows a checkmark, but the hand-in button never appears again. This repairs it so the quest honestly reads as incomplete and can simply be run again — including quests that broke before the mod was installed. It deliberately doesn't hand you the reward; the run genuinely failed.
Hideout wishlist tags that tell the truth.
The game tags items your hideout needs but never checks whether you already have them, so the tag sits on your fifth spare as stubbornly as your first. Now yellow means still collecting, green means stocked — anything past the count is safe to sell — and zones under construction go quiet until they're built. Hover a tagged item in your stash or at a trader and the tooltip gives you the numbers.
Faster raid loading, no Tab stutter.
The game rations loading work to a small slice of each frame — a slice sized around 60 fps and never scaled up since, so a fast machine waits exactly as long as a slow one. ColdLoader lifts that ration and cuts the dead time around it: the ten-second deploy screen after everything has loaded, and the pause before each request for bots.
Two in-raid fixes as well. Opening your inventory dropped frames every single time, because a garbage collection was running on the frame you pressed Tab — and leaving the collector switched on afterwards. And gear no longer loads strictly one piece at a time, a hard-drive-era caution that just costs you hitching on an SSD.
Bots always spawn able to reload.
A PMC turned up with a PKM, fired his hundred rounds, then just stood there — his chest rig had no slot big enough for a spare box magazine, and nothing had checked. He had a backpack with room in it, and the game will happily let a bot reload from one; the spares were simply never put anywhere. Now they are. Bots that could already carry mags are untouched, but the machine gunner is no longer a one-belt novelty.
One dial for how the whole world looks.
Five things the game gets wrong about its own lighting, adjustable while you stand there looking at them. Shadows: it never asks the engine for more than half its available quality, even on Ultra. Night: a full moon lights pine needles far more than it lights the ground, so the moonlight slider is really the "stop the trees glowing" slider. Rain: after a minute every surface wears the same shine, asphalt and grass alike. Sharpness: distant ground is blurry because anisotropic filtering ships switched off. Water: reflections, distortion and colour.
Rather than forty sliders there are style dropdowns — Balanced, Gritty, Clarity, Cinematic, Vanilla — one at the top for everything, and one per part so you can mix gritty nights with glare-free wetness. Nothing is ever locked: move any slider and that part quietly switches to Custom.
Bigger ammo stacks, configurable.
Less stash Tetris, fewer half-stacks. Survives game updates without reinstallation.
No more phantom bullets snapping past your ear.
Sniper zones fire two sounds at you. One is built from the shooter's real position and tells you where they are. The other has no position at all — a random clip, panned to a random side of your head, with a screen flinch bolted on — and it plays whether or not the shot was ever going to hit you. That second one isn't a bullet, it's a jump-scare. It's gone. You still hear a sniper zone engaging you, from the right direction.
This setup's nameplate.
Puts COLD CONTRACT on the main menu beneath the game's own main-menu title, set in its own typeface so it looks factory-fitted.
Every mod here was written for an older version of the game, and each update breaks things quietly — a mod still loads, still says it's working, and half of it silently does nothing. Everything here was rebuilt against the current version and then checked for exactly that kind of invisible breakage. One mod passed every ordinary check with twenty-three dead features hiding inside it, all found and repaired before the map was ever played.
Stutters got the same treatment. Every frame drop that was fixed here was measured first — found, named, and cut at the source rather than papered over by turning settings down. That's the difference between a load order that launches and one that plays.
Every mod here belongs to its author, and most of this setup is their work, not mine. What follows is the honest list of what I altered in someone else's mod and why — so nothing here is a mystery, and so credit lands where it belongs.
| Mod | Why it needed changing | What was done |
|---|---|---|
| SAIN Solarint, maintained by ArchangelWTF |
Written for an older version of the game. Its bots also had habits that read as either cheating or broken: instant map-wide spotting, standing motionless for minutes, marching across the map on a rumour. | Rebuilt for this version, then roughly a dozen behaviour fixes and two new mechanics — standoffs that end, and gas the AI respects. A performance pass on top, which uncovered three dormant bugs, one of which had been silently switching off the mod's own stuck-bot recovery for the rest of a raid. |
| Black Division + MoreBotsAPI TacticalToaster |
Written for an older version, and the faction's signature feature didn't work: the hunt squad sent after you arrived as a single bot. | Rebuilt for this version, the squad-spawn bug fixed so hunts arrive at full strength, and faction dogtags made to drop so wiping a squad pays. A debug overlay that was being switched on every raid regardless of its setting was switched off. |
| Icebreaker danauraborealis (Manimal) |
Written for an older version. The map stuttered on a clock, froze when you entered the engine room, and its helicopter and room ambience didn't play where they should. | Rebuilt for this version, then the stutters traced and cut, the engine-room freeze smoothed out, the helicopter audio bolted to the actual aircraft, the load-screen blast silenced, and 154 silent interior rooms given their sound back. A mod-loading bug that could corrupt a profile was defused before it ever fired. |
| WTT-ContentBackport WelcomeToThursday |
Written for an older version, and 298 of its item models were missing from the install — the items worked, but had nothing to look at. | Rebuilt for this version and every missing model restored, sourced from the game's own files. Kept current with the author's ongoing releases. |
| AmandsGraphics Amands2Mello, maintained by ArchangelWTF |
One of its flashlight features had broken on this game version — and because of how the game handles that kind of failure, it was taking other mods' flashlight features down with it. | The broken piece repaired, which brought back both its own beam controls and No Barrel Shadow's. A small performance fix while scoped. |
| CS Gas danauraborealis (Manimal) |
Written for an older version of the game. | Rebuilt for this version. The AI side — unmasked bots fleeing the cloud — was added in SAIN rather than here, so this mod is otherwise the author's. |
| Climbable Ladders bmpq |
Written for an older version of the game. | Rebuilt for this version. One fix: it was writing a line to disk every frame while you grabbed a ladder mid-jump, which could hitch. |
| CloudSix matsixx |
Written for an older version, and it was doing a full-screen render of the cloud shadows every single frame for something that changes with the wind. | Rebuilt for this version, and the heavy work paced to a sensible rate — visually identical, noticeably cheaper. |
| No Barrel Shadow Vultify |
Nothing was broken. It was just doing a little unnecessary work every frame for the life of the session. | A small performance tidy-up. Behaviour untouched. |
| Task Item Indicator Vultify |
As above — nothing broken, just some avoidable per-frame work. | A small performance tidy-up. Behaviour untouched. |
BigBrain, Waypoints, WTT-CommonLib, Simple Workout QTE and FixPluginTypesSerialization run completely untouched.
Every mod belongs to its author. "Edited by MavercK" means the version in my own install carries local changes on top of the linked upstream; those changes stay on my machine and are not upstream releases.
| Mod | Author | Source | In my install |
|---|---|---|---|
| SAIN | Solarint, maint. ArchangelWTF | github.com/ArchangelWTF/SAIN | edited by MavercK |
| BigBrain | DrakiaXYZ | github.com/DrakiaXYZ/SPT-BigBrain | stock 1.5.0 |
| Waypoints | DrakiaXYZ | github.com/DrakiaXYZ/SPT-Waypoints | stock 1.9.0 |
| MoreBotsAPI | TacticalToaster | github.com/TacticalToaster/MoreBotsAPI | edited by MavercK |
| Black Division | TacticalToaster | github.com/TacticalToaster/BlackDiv | edited by MavercK |
| WTT-ContentBackport | WelcomeToThursday | github.com/WelcomeToThursday/Tarkov-1.0-Backport | edited by MavercK |
| WTT-CommonLib | WelcomeToThursday | github.com/WelcomeToThursday/WTT-CommonLib | stock 3.0.4 |
| ManimalIcebreaker | danauraborealis (Manimal) | github.com/danauraborealis/ManimalIcebreaker | edited by MavercK |
| ManimalCSGas | danauraborealis (Manimal) | github.com/danauraborealis/ManimalCSGas | edited by MavercK |
| Climbable Ladders | bmpq | github.com/bmpq/spt-ladders | edited by MavercK |
| CloudSix | matsixx | github.com/matsixx/CloudSix | edited by MavercK |
| AmandsGraphics | Amands2Mello, maint. ArchangelWTF | github.com/ArchangelWTF/AmandsGraphics | edited by MavercK |
| No Barrel Shadow | Vultify | github.com/Vultify/NoBarrelShadow | edited by MavercK |
| Task Item Indicator | Vultify | github.com/Vultify/TaskItemIndicator | edited by MavercK |
| FixPluginTypesSerialization | xiaoxiao921 | github.com/xiaoxiao921/FixPluginTypesSerialization | stock |
| Simple Workout QTE | acidphantasm | github.com/acidphantasm | stock 2.2.0 (release archive) |
| Ammo Stack Multiplier | MavercK | private | original |
| Quest Session Reset Fix | MavercK | private | original |
| AutoWishlistFix | MavercK | private | original |
| ColdLoader | MavercK | private | original |
| ColdVisuals | MavercK | private | original |
| NoFakeBulletCrack | MavercK | private | original |
| BotMagazineFix | MavercK | private | original |
| ColdContract | MavercK | private | original |